message¶
All inbuilt messages.
-
fireform.message.
animate
()¶ Dispatches once per game tick, after the tick events and before the drae event. It exists to seperate the tick-dependent graphics logic from the tick-independent logic.
-
class
fireform.message.
base
¶ Base message from which all other messages need to inherit.
Attributes: - name : string
The name of the message. Behaviour and systems that want to listen for a message have to implement a function called
m_name
. For example, if the message’s name wastick
, the behaviour would have to implementm_tick
.
-
decipher_name
()¶ Returns the name of the message.
This should be used instead of
name
, since some older messages may use a function to implement their name.
-
class
fireform.message.
collision
(first, second, direction)¶ Signals that two entities have overlapped.
fireform.system.motion will send these once per tick until they stop colliding.
This is sent as a private message, so only the entities that actually collide will receive it.
Attributes: - other :
fireform.entity.entity
The other entity.
- direction : string
The direction in which the entities were moving when they collided. This is only applicable when
the collision mode is set to split
.
- other :
-
class
fireform.message.
collision_enter
(other)¶ Signals that two entities have overlapped.
This is sent as a private message, so only the entities that actually collide will receive it.
Attributes: - other :
fireform.entity.entity
The other entity.
- other :
-
class
fireform.message.
collision_exit
(other)¶ Signals that two entities have stopped overlapping.
This is sent as a private message, so only the entities that actually collide will receive it.
Attributes: - other :
fireform.entity.entity
The other entity.
- other :
-
class
fireform.message.
collision_late
(first, second)¶ Signals that two entities have overlapped.
This event is fired after the main round of collision events, after all objects have finished moving. If a collision event is fired, a collision_late event will be fired.
Collision late events are usefull for when the velocity of an object needs to be changed, because that could otherwise mess with some physics logic that relies on knowing the direction that the object is moving in.
-
class
fireform.message.
dead_entity
(entity)¶ Signals that an entitity has been killed.
This is triggered when the world decides to remove it, not when entity.kill() is called.
Attributes: - entity :
fireform.entity.entity
The dead entity.
- entity :
-
class
fireform.message.
draw
(layer)¶ Dispatched whenever a layer is drawn.
-
fireform.message.
frozen_tick
()¶ This message is dispatched once per tick while the system is paused.
-
class
fireform.message.
generic
(my_name)¶ Generic messages which hold no data.
Attributes: - name : string
Name of the message.
-
class
fireform.message.
key_press
(key, modifiers)¶ Signifies that a key was pressed.
Attributes: - key : fireform.input.key
The key that was pressed.
- modifiers : something
The modifier keys (shift, control, etc.) That were being held when the key was pressed.
-
class
fireform.message.
key_release
(key, modifiers)¶ Signifies that a key was released.
Attributes: - key : fireform.input.key
The key that was released.
- modifiers : something
The modifier keys (shift, control, etc.) That were being held when the key was released.
-
class
fireform.message.
mouse_click
(x, y, button)¶ Signifies the a mouse button was clicked.
Attributes: - x : float
The x position of the cursor, within the world.
- y : float
The y position of the cursor, within the world.
- button : something
The button that was pressed.
-
class
fireform.message.
mouse_click_raw
(x, y, button)¶ Signifies the a mouse button was clicked.
Attributes: - x : float
The x position of the cursor, relative to the corner of the window.
- y : float
The y position of the cursor, relative to the corner of the window.
- button : something
The button that was pressed.
-
class
fireform.message.
mouse_move
(x, y)¶ Signifies that the mouse was moved.
This may not trigger if the mouse is moved outside the window.
Attributes: - x : float
The x position of the cursor, within the world.
- y : float
The y position of the cursor, within the world.
-
class
fireform.message.
mouse_move_raw
(x, y)¶ Signifies that the mouse was moved.
This may not trigger if the mouse is moved outside the window.
Attributes: - x : float
The x position of the cursor, relative to the corner of the window.
- y : float
The y position of the cursor, relative to the corner of the window.
-
class
fireform.message.
mouse_release
(x, y, button)¶ Signifies the a mouse button was released.
Attributes: - x : float
The x position of the cursor, within the world.
- y : float
The y position of the cursor, within the world.
- button : something
The button that was released.
-
class
fireform.message.
mouse_release_raw
(x, y, button)¶ Signifies the a mouse button was released.
Attributes: - x : float
The x position of the cursor, relative to the corner of the window.
- y : float
The y position of the cursor, relative to the corner of the window.
- button : something
The button that was released.
-
class
fireform.message.
new_entity
(entity)¶ Signifies that an entitiy was added to the world.
Attributes: - entity :
fireform.entity.entity
The entity that was just added to the world.
- entity :
-
fireform.message.
surpass_frozen
(function)¶ Decorator to apply to a message handler if it should be called even if the world is frozen.
-
fireform.message.
tick
()¶ This message is dispatched once per game tick.
-
class
fireform.message.
update_tracked_value
(key, value)¶
-
class
fireform.message.
window_resized
(width, height)¶ Signifies that the window was resized.
Attributes: - width : int
The width of the window.
- height : int
The height of the window.